
Enigma Sphinx [ARB - 106]
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Rarity:
R
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#:
106
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Creature Type or Sub Type:
Artifact Creature — Sphinx
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P:
5
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T:
4
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Rules Text Contains:
Flying
When Enigma Sphinx is put into your graveyard from play, put it into your library third from the top.
Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.)
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Enigma Sphinx [ARB - 106]

