






Vorinclex (MOM-213) - March of the Machine
$8.99
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Trample, reach
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
6GG: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
The Grand Evolution
(As this Saga enters and after you draw step, add a lore counter.)
I | Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II | Distribute seven +1/+1 counters among any number of target creatures you control.
III | Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
6GG: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
The Grand Evolution
(As this Saga enters and after you draw step, add a lore counter.)
I | Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II | Distribute seven +1/+1 counters among any number of target creatures you control.
III | Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.


: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
(As this Saga enters and after your draw step, add a lore counter.)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "
: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "
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Pairs well with

